"We've even said to EA, 'You know, if we make a second movie, don't you think we should take it overseas?' We were a little worried that they might be like, 'No, it has to live in the world of the game ,' but they were like, 'No, let's do it!' So they might end up tailoring the game to what we could potentially do in the, because why not take it to Dubai and Paris, and race cars at 180 miles an hour through the streets of Paris? "I've kind of joked that I want the opening of the sequel to take place in Sweden, in the Koenigsegg factory, and in one shot I want to see a Koenigsegg be completely put together so that everyone knows it's an actual $2.3 million car, and then take it out onto some highway and just destroy it - just to put it all to bed that this is what we're going to be doing: just go to Europe and destroy amazing cars." Dare to dream, eh speedsters? "We've talked about the idea of a second movie," he said.
Could the same eventually be said for the movie franchise? Gatins would like to think so.
Here's a wide view of the outdoor set in Detroit.įinally, one of the most defining aspects of the Need for Speed game series is that it is a series. Of course, we could also see the action from afar, but in the several takes we got to sit in on, it was the helmet cam footage that kept drawing our attention. While on set, we actually got to see some helmet cam footage during shooting, as Paul swiftly turned corners on the streets of Detroit. Indeed, one of the more unique aspects of Need for Speed was the use of a "helmet cam" perspective, which gives the audience a behind-the-wheel POV from inside the car. As far as the action is concerned, though, Need for Speed serves up stunt work that is at once classic, daring, and innovative. Please be okay.' Seeing that happen, I was like, 'Thank god that isn't me.'" We'll steer clear of plot particulars for now, to avoid spoilers.
"There were, I think, 27 cameras rolling for that stunt," Paul said of the Grasshopper.
Paul wasn't in the car that is swept up by a helicopter after driving off a cliff, nor did he personally perform the "Grasshopper" stunt in which the car careens across a freeway at unfathomable speeds, flies up a ramp and goes soaring over three or four lanes of traffic. “Of course trained professionals stepped in for the legitimately death inviting stunts. Much like the film, it was a cross-country affair. Once the creative team was in place, along with the cast, shooting began throughout Georgia and Alabama, followed by Detroit, Utah, Mendocino and San Francisco. Smith and Last Action Hero, directed 2012's modern war film Act of Valor. So by the end, we had a script, we had a game with a great title and a great following, and then we were able to go out and meet with DreamWorks." Shortly thereafter, DreamWorks picked up director Scott Waugh, who in addition to coordinating stunts for films like Mr. We want to create this ensemble of young guys, and this is what we think we should put them through,' and had input all way. "It wasn't like we turned in a script and they went, 'Oh my God, what did you do?' It was like, along the way, we had really detailed treatments and said, 'This is what we want to do. "That was great because there was no shocker for them," Gatins continued. From there, the Gatins Brothers partnered with EA and began developing the script alongside the game company.